AI Insights · Timothy · April 2022
Top 5 Fidget Toys Games on Android in El Salvador: Q1 2022
Discover the performance of the top 5 fidget toys games on the Android platform in El Salvador during the first quarter of 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 fidget toys games on the Android platform in El Salvador exhibited varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each app's performance.
Antistress - relaxation toys saw a notable increase in weekly downloads early in the quarter, peaking at around 6.5K in mid-February. However, downloads gradually declined to approximately 2.9K by the end of March. The app's weekly revenue was minimal, with a slight uptick at the end of February, reaching a maximum of $2. Active users showed a fluctuation, starting at 38.2K, peaking at 51.5K in mid-February, and ending at 37.7K by the close of the quarter.
Fidget Toys Trading・Pop It 3D experienced a decrease in weekly downloads, starting at 4.9K in early January and dropping to 713 by the end of March. Active users followed a similar downward trend, beginning at 14.2K in January and declining to 4.8K by the end of the quarter. Revenue for this app remained non-existent throughout the quarter.
Pop it Fidget Toys 3D Games had relatively stable weekly downloads, ranging from 967 in early January to 1.9K in late March. The app's active users showed a slight increase over the quarter, starting at 3.6K and reaching 4.9K at the end. Despite the steady engagement, the app did not generate any revenue during this period.
Fidget Toys 3D - Antistress maintained a consistent yet low number of weekly downloads, fluctuating between 519 and 973. The active user base saw a gradual decline from 8.7K at the start of the quarter to 5.5K by the end. Similar to some of its counterparts, this app did not record any revenue.
Pop It Fidget 3D also exhibited a declining trend in weekly downloads, starting at 897 and dropping to 406 by the end of March. The active users followed a downward trajectory from 4.4K to 2.7K throughout the quarter. Like many other fidget toy apps, it did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.